Time for graphics!


Hello! I've been diving into post processing and Unity's Shader Graph recently to get Unbind S looking awesome as well as making majoy updates to the UI. I liked how the grid from the prototyping texture I was using gave a clear indication of the size of something, and let you know how fast you were moving when you ran by it. So when I started learning Shader Graph I tried to keep that same effect. Here's what I came up with:

It even glows!

The other big change for the visuals was me learning about Unity's URP and post processing effects. I used several post processing effects and here's a before and after:

Before:

After:


I've never done anything like this before, so I was really impressed with he results I was able to get. Finally the last main visual change I made was to the UI. Previously the UI got the job done, but was very basic. I liked the new aesthetic from the new shader and post processing effects, so I tried to design a UI I thought went well with it. Here's about what it'll look like:


I'm really happy with how things look, and am really excited to continue working on Unbind S! I'm not uploading this update immediately, because I'm still figuring out how I might want to sell Unbind S. I was thinking splitting the levels into 3+ worlds, leaving the first world free to play (in a web client if possible) and charging maybe $4.99 for the rest of the game. I've never priced anything before, so I have no idea what to do about it lol. Let me know what you guys think about how to price Unbind S, and what you think of the new graphical changes or if you have any questions about the details on how I did something! I had a blast updating the graphics, so I hope everyone likes them as much as I did!

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